把个人简介搬了过来,还在整理中。
想当初接触图形学的时候还是大一偶然和图形学老师的一次交谈,那时候还是计算机的通识课,没有上图形学。老师推荐我去学webgl,threejs,然后,趁着暑假苦修了JS和treejs(因为这个大二暑假还被帮老师叫去给她公司打杂,所以会顺带着会写一点点网页= =),虽然当时只是觉得好玩,做出来的demo全是课本上稍加修改的,不过依旧成就感感满满,尤其是这种数学表达的美学,算是我对“T and A”结合的一个朦胧的初识。这部分Demo至今还在老的github上放着哈哈。
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后来自己会简单改了shader,大二寒假就把shadertoy上的效果搬到了个人博客(旧)上,虽然是抄的,不过感觉很nice。
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再后来就是正经上了图形学、游戏(C++/Opengl)、AE、3dmax、Maya还有Unity(那时候还在用JS)等课。到现在不知不觉毕业已经多年了,虽说当下越来越多的人涌入到了TA这个职位来,但是对我来说最重要的是不要受环境影响,坚持自己喜欢的事情。
相信过程。
一些作品
PBR:
github:https://github.com/Nuomi-Chobits/Unity-URP-PBR
PBR simpleLit and standardLit:
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博客:https://tajourney.games/5896/
SkinLit:
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博客:https://tajourney.games/6332/
ClearCoat
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博客:https://tajourney.games/6696/
毛毯材质(GS)
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博客:https://tajourney.games/5139/
风格化渲染:
风格化草地(Unity)
博客:https://tajourney.games/5632/
风格化草地(UE)
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风格化树木
博客: https://tajourney.games/5727/
风格化天空(挖了坑还没填完)
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博客:https://tajourney.games/5758/ https://tajourney.games/5837/
引擎:
URP线性空间UI混合方案
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github:https://github.com/Nuomi-Chobits/Unity-URP-LinearSpaceUI
博客:https://tajourney.games/5995/
URP Kawase dual filter blur (支持UI混合)
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github:https://github.com/Nuomi-Chobits/Unity-URP-DualKawaseBlur
博客:http://tajourney.games/5050/
SRP(挖了坑还没填完)
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github:https://github.com/Nuomi-Chobits/GAMES202-Unity-GRP
博客:https://tajourney.games/5413/ https://tajourney.games/5482/
工具:
Skin-SSS-LUT-Generator
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博客:https://tajourney.games/6465/
Github:https://github.com/Nuomi-Chobits/Skin-SSS-LUT-Generator
Shadertoy:https://www.shadertoy.com/view/mstGWs
其他:
卡通渲染(早期demo,最近打算重做):
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https://www.bilibili.com/video/BV1gV411W7b1
RayMarching (早期demo,很早的URP版本了,计划重新写一遍发博客)
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https://www.bilibili.com/video/BV1T54y1J7kE